To make a successful design it has to grasp the attention of its user and provide an enjoyable experience.
Bearing this in mind, in our digital dinner design we tried to include the following aspects, which are based on Thomas and Macredie's (1994) elements which contribute to an intrinsic motivation, to our webpage :
- Challenge : The design and layout of the webpage has to be such that the level of "difficulty" increases with the users proficiency of the site. By this we mean that as the user get used to the website, he should be able to make full use of its components, such as creating and organizing events. The user should be able to take an active role as opposed to just browsing through the website.
- Fantasy : The motivation of fantasy is that it should provide the user with a set of magical events and enable him to perform magical actions
Here, the fantasy is that the user is being able to visit different places of the world simply by sitting on his chair. The magical actions would be to share the experiences with the other users of the websites and also to be able to organize and take part in events on the website.
- Curiosity : This requires that information has to be "hidden" and requires effort from the user to access this information.
The example here is the forums we created for the different travelers of the different regions they been to. If users want to get this insight and gain tips and other helpful information he should navigate through the website and look for this information.
- Novelty : This aspect requires that the user is continuously presented with new or transformed information and situations.
The purpose of our travel website is to provide with the potential travelers and any other user with the latest information, videos and photos of the places they have been or want to visit. Users will continuously be posting details about their new travels thus always providing the website with new information.
- Complexity : Here, the motivation requires that the website should demand significant amount of reasoning in order to make progress. If a user for example wants to go somewhere, and is looking for other travelers going to similar places as him and wants to meet up with them, he has to be able to search for them and be able to contact them.
- Surprise : This requires that the design should be such that the user cannot predict the unfolding of events
When using our website, the user will be able to gather a large amount of new information and will surely be surprised by the contents on there.
- Control : The user not only proceeds through and learns about the game through active participation but also directs what is going on to some extent.
Again here when the user creates an event, he is in full control of what is going on, also when sharing information on a forum, the user has full liberty to edit, upgrade, modify anything he shares.
- Competition : The user should have the possibilities to "compete" against other people. On our website the user can gloat about the number of places and visited and be proud of sharing his experience.
Wednesday, 13 January 2010
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